Self Initiated – Rendering of All Purpose Building

Posted: May 20, 2014 in Self Initiated Project

Generic Building 1








This is one of the first buildings that I created to go within my project environment. It is meant as a general building that will have many different fronts on it so that it appears to be many different buildings, including a computer repair shop, general goods store and maybe even a small pharmaceuticals building. This building will make up the majority of the level, with a multitude of different fronts on it, along with altering the length of the building, so that it works for many different functions within my city design.

There have been one or two problems when making this building, as I wanted to make a generic building that I could work with and alter so that I had different texture maps for it so that when it came to importing multiples of the building into the level in the game engine, I could just make materials of the textures I created and then drop them on accordingly, populating a small portion of my level from the start with this one building. However, what I didn’t take into account was the fact that while this was at first a good idea, I found that I actually needed to make different shaped buildings with a texture on each of them and that this one building wasn’t going to get me through the majority of my level design.

I also found that I aren’t actually very happy with the design of this building, as it tends to look really boring and it stands out when it is in the game engine, so I think it is time to go back to the drawing board and create a new set of buildings so that I can offer some variety within my level design and so that it actually looks like a city scape instead of my attempts at making a city scape with only a handful of buildings.


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