Netrunner is a fantastic card game that was rebooted in 2012 with a new core set which offered brilliant new cards for the player to utilize in building their new deck for the faction of their choice. 7 factions, comprising of 4 corporations and 3 hackers (Runners) are the main contents of the core set box, along with all of the relevant tokens and rule book so the player can hit the ground running and learn the basics.
The video that is linked at the top of the post is the online tutorial for the game for those budding players that prefer having a video tutorial to use instead of a hard copy, even though they may still need to read the rule book from time to time.
The Aim of the Game
While the most obvious answer to this is to win, there is more to the game than just heading into it and winning, there are strategies to consider, different ways to play, play styles of your opponents, and of course, the player has to work off the cards that they have in their hands and reacting to the actions of the opponent in order to achieve victory. There are different ways in which each player can win in the event that scoring Agenda cards doesn’t go the way either player planned.
Agenda Cards: These score the players Agenda Points. The Corporation deck is the deck with the Agenda Cards in them and they have to install and advance them in remote servers in order to win the game. The Runner on the other hand, has to use their cards and tricks to break into the Corporation servers and steal the agendas. The first person to score 7 Agenda Points wins the game.
Decking Out: The Corporation can lose the game if their turn comes around and they don’t have any cards left in their deck (R&D).
Flat Lining: The Runner can lose the game through their hand being empty of cards. There are several cards within the Corporation Decks that deprive the Runner of cards in their hands and if the Runner has no cards in their hand at the end of their turn, then they Flat Line and lose the game.
Flat Lining a Runner can be achieved through various different means:
Net Damage: When Net Damage is dealt to the Runner, they have to trash one random card from their hand for each point of net damage dealt to them.
Meat Damage: The Runner has to trash one random card from their hand for each point of Meat Damage dealt.
Brain Damage: The Runner has to randomly trash one card from their hand for each point of Brain Damage dealt to them and their hand size is permanently reduced by one for each Brain Damage they have taken. The Runner uses Brain Damage tokens to keep track of this.
Themes
The emphasis within the game themes is that of the greedy Corporations and the Runners that are trying to break into their systems and stop them from amassing power. The Runner has to break into the secured Corporation serves for information about their hidden agendas and steal them before they can be put into action.
There is also a lot of emphasis on the credit system within the game, as the Corporation needs to throw more and more money into their system security to thwart the efforts of the Runner and stop them from breaking into the systems, so there is a theme based around money and security within the game, especially later in the game when the Corporation has to spend more and more of their funds to stop the Runner from increasing their chances of successfully breaking into a Remote Server and stealing those precious Agendas.
Play Styles
Because there are seven factions within the game, three Runners and four Corporations, there are seven different play styles available to the player so that they can really test their skills with different play styles, finding the one that they prefer within the core set before they move into the expansions. And because of his Identity ability, whenever he installs a virus, he corrupts a file within the R&D of the Corporation, meaning they are losing cards from their R&D and therefore they have an increasingly diminished presence within the game.
Runners:
Noise: Noise is the first of the Runners within the game. His deck is based around installing viruses onto the Corporation servers, weakening them and strengthening his own position so that he can hit the Corporation harder and have more chance of stealing information and disrupting the Corporations plans.
Gabriel: Gabriel is a master criminal and as such his deck is full of ways to deprive the Corporations funds. Through denying them the credits they need to install and reinforce their security measures, Gabriel can soon leave a Corporation on the verge of bankruptcy, with their servers open and vulnerable to attacks. If Gabriel makes a run on the HQ of a Corporation he not only gains additional funds of his own, but he can strengthen his insight into the workings of the Corporation itself so that he can plan his next attack on their server.
Kate: Kate is the tinkerer of the Runners. Working with programs and hardware, she installs a lot of programs in quick succession so that she can overwhelm a Corporations systems, upgrading her hardware if the Corporation is capable of upgrading their systems effectively.
Corporations
Haas-Bioroid: Utilizing their collection of Bioroids, and cybernetic security systems, this Corporation is able to throw up a lot of sever security quickly, while denying the Runner the chance to penetrate the systems too quickly by trashing their hardware and programs, denying them the chance to force their way past the Ice laid down by the Corporation.
Weyland Consortium: Weyland work hard and do their best to gain as many resources as quickly as possible so they can set up their servers, advance their agendas and win as quickly as possible while holding the Runner at bay. They use credits to set up their plays quickly and they aren’t above sacrificing their technology in order to further their financial gain so that they can push their agendas through.
NBN: NBN trace the Runner trying to access their accounts quickly so that they can cut off their funding before they can become too much of a problem within the system. By cutting off the funds of the Runner, NBN can keep tracing the Runner and using the information gained to advance their agendas through trickery and false trails.
Jinteki: The Jinteki Corporation work quickly to deny the Runner the chance to set up their board. Throwing net damage at the Runner, shutting down their hand and leaving them sitting in a puddle of their own drool while the Corporation advances their agendas is the way the Jinteki work, taking control of the situation quickly and leaving the Runner what happened when they find that they don’t have a leg to stand on.