These are the mid dungeon bosses that you face, gaining information, experience and items from them when you defeat them, better equipping you to battle the final bosses.
Dark Elf General:
Masters of all forms of warfare, these guys are pretty damn mean, even by the standards of the Dark Elves. They bring out fear like a dragon breathes fire; they are just the worst form of Elf to come across if you are tied up in a dungeon. They command absolute respect and are not above killing their own kind to achieve victory. If they think that their troops are about to break ranks and retreat, they will grab the nearest elf and make an example of them, spurning on the rest of the army before horrible things happen to them. Using magicks that are the darkest kind, spells that should have never seen the light of day, they can bring about horrible mutations and debilitating pain to their enemies at the snap of their fingers. They are second in their disciplines only to The Dark Lady herself and they have no morals at all. There are probably a couple of these guys, the rest dying as the High Elves and Elementals started fighting back and slowly thwarting the taking of major holds that could have helped shorten the Dark Elf campaign by years. The Dark Lady does not forgive and only the successful may take their place in her council.
This opponent is used to the ways of magick and will work to counter spells that are thrown at them, therefore it is advisable to throw multiple spells at once from several magick casters if possible, or mix up the combat by having the melee characters engage while the magick casters throw spells in a constant stream. They will wise up to the fight styles after a while, so it is good to keep mixing it up and changing the play style to keep them from becoming resistant to your tactics. They carry some pretty sweet armour and weapons, so of course it is always good to pick their body once you have beaten them.
Warp Spawn Demon:
This creature is just the epitome of terror. This is the result of experiments by the Dark Elves into splicing genes and putting them into one host. This is of course the ultimate abomination in the eyes of every race in the realm and should not exist, and yet here it is defending The Dark Lady and ready to rip your head off before you can so much as yell in surprise or horror at the sight of this otherworldly thing. This thing offers one hell of a fight, you have to find its weak points and move around dodging its attacks so that you can get into position and take it down through these weak points. Seriously, good luck. It can fly, it can use magick, it is a powerhouse in melee, so yeah this is going to prove to be a challenge, hence why it is the defender of The Dark Lady towards the end of the game when the player is gearing their characters up for the end game and they feel that they need the challenge.
Wraith King:
The Wraith King is said to be just a legend, because no one has ever seen this mythical figure and lived to tell the tale. It is said that he was once a warrior of great renowned, but when the Elven Magick struck his corpse on the battlefield, he returned to unlife with a somewhat bitter resentment, he had hoped that when he died on the battlefield he would be able to rest in peace. Alas this is not so, so he pledged his allegiance to the Dark Elf cause, hoping that they would be able to deliver on their promise of releasing him from his ethereal bonds so that he could rest once again.
He isn’t particularly pleased with the way the Dark Elves conduct their wars, with little honour and a lot of brutality, but he sees that it is necessary, and since he is without honour in his unlife, he does not care for their ways, he protects the one known his leader and will lay down his soul for them.
He is the most ferocious and calculating fighter, a warrior without peer, and it will take a lot of endurance, smarts and luck to take down this troublesome soldier of the old times. He is very resistant to melee attacks, magick is somewhat unknown to him, so magickal attacks are the best way to wear him down and break his concentration before leaping in to strike that final blow.
Marauder Warmonger:
The Warmonger is the leader of the Marauders and is absolutely without mercy towards his victims and soldiers alike. He does not believe in softness, as it is something that can hold back an arm at a vital moment and will often result in death. He is a bandit of a thousand raids, working his way up through the ranks until he took the top position by force, as is the marauder way. The only person he answers too is Serena herself, even though he is loath to let a woman boss him around, he is happy to work for her, raiding and pillaging everything he sets his sights on.
He is an all-round fighter, with no special resistance to anything, but he is tough, capable of shrugging off many wounds. It will take an especially fatal blow to fell this lethal man, and his opponents better make sure that he is dead for they may turn their backs on what they think is a corpse only to find that they have a knife between their shoulders before they can take another step.
Dragonkin General:
The Dragonkin General was assigned to Richard Flak for support in case he should ever come under threat. This unit also relays all commands from the Hybrid when it comes to sending Dragonkin out into the battlefield, giving them orders and organizing their movements.
When in battle, he will take to his dragon form, providing a bigger challenge due to his size and natural defences in the form of his scales. As a dragon he will have high magickal resistance and a small amount of resistance towards melee attacks, meaning an endurance fight will always be on the table when fighting this mighty foe.