So this is a rough idea of the sort of game that I want to create. I’m sure there will be a lot of changes and additions/removals in the coming weeks as this design progresses. But you get the general idea of what I am aiming for at the moment.
Gameplay: The gameplay will consist of challenges, puzzles and battles that the player will have to work their way through by various different means. Some of the puzzles will rely upon the player finding items throughout the game and then finding ways to get back to the puzzle without having to go back through the entire game. These kinds of puzzles will help the player unlock and progress through to other parts of the game that were previously locked off from them. There will also be areas of the game where the player is trapped in an area with enemies to fight and beat before they can progress, some may even have time challenges, if they defeat the enemies within the time limit, they will either get a usable item or if the area is particularly difficult, a key item or piece of special equipment that will help them improve and empower their character in order to deal with tougher enemies. The player will have to rely upon their smarts to overcome the puzzles while they will also have to rely upon the skills and abilities of their character in order to get through battles and challenges. Challenges will be dotted throughout the game; these will be optional tasks for the player to take and upon completion will grant the player bonus content that they can access from the extras menu when they start up the game. There will also be a series of boss battles throughout the game, where the character has to battle a big creature or leader of a certain area. Overcoming these bosses will grant the player a new weapon or ability to give their character.
There will be a choice system within the game as well, allowing the player to choose which course of action they should take towards enemies and friendlies alike. These decisions will thus change the outcome of the gameplay and the overall story that they experience, the end battle will always be the same, but the character could either be evil and ultimately side with the end boss, bringing about an age of darkness upon the world, or they can deal the killing blow and end the game with a peaceful ending.
Victory Conditions: The main victory condition of the game is to defeat the final boss. Each battle powers up the character so that the player will have a better chance of combatting this final enemy. Of course through the use of the choice system, if the player decides that they want to have an evil character, choosing to harm innocents instead of protecting them, they can side with the villain in the end and reign over the world during the age of darkness. The final outcome depends entirely on the player and the choices they want to make.
Players Role: The player assumes control of the main character, they make the decisions for the character, from the weapons and abilities they equip and use to the choices they make in each scenario they are thrown into. They also decides which skills and abilities the character can learn, some will be neutral and accessible whether the character is good or bad, but some abilities will only be available to a good character and some will only be available to the evil character. The player also has to make the choice of what kind of character they want to work with as this will affect how the character can handle a situation. If the player chooses a pure fighting type character, they will be more adept at using weapons and armour than they will be at using magic, however if the player chooses a mage type character, the character will be much better at using magic and will have access to more powerful spells in place of using weapons. The character can choose to have a mage warrior character, meaning the character would be able to use both weapons and magic effectively in tandem, this can be a strength because they get the best of both the fighting and mage classes, but there will also be limitations to the class as some weapons will still be out of the characters reach to use and some of the most powerful mage spells will remain unavailable because the player choose to have a character that did not train in magic as much as the mage character.
Game Setting: The game is set within a world alternate to normal Earth, where there are mages and magic along with demons and spirits and other supernatural beings. There is also a realm simply called the Other World as no one knows what it is actually called. The character starts on Earth but can jump through to the Other World at certain points in the game.
Perspective: The player will be able to view the game through a third person perspective, that is to say they will see the game over the shoulder of their character, which is typical of RPG games, however, the player will have the option to change this to a first person view if they prefer to see the game through the eyes of the character.
Structure of the Game:
New Game – This is used by the player to start a new game so that they can play through the main story of the game.
Continue Game – The player can continue the game from their most recent save.
Load Game – The player can load any of their saved games, allowing them to continue that game continuity from the most recent save point.
Multiplayer – The player can access online multiplayer game modes and participate in games against other players over an internet connection.
Settings – This lets the player access the settings of the game, allowing the player to change the controller, audio and gameplay settings to their preferred settings.
Extras – This will allow the character to access all of the bonus content that they unlock during the game.
Downloadable Content – This is where the player will be able to get additional content without having to go through the main marketplace on their console.
Narrative/Story:
Hunter Phoenix becomes the reluctant leader of a band of mages when otherworldly forces threaten all life on Earth. He wanted nothing more than a normal life away from the world of magic and the misery it always seemed to bring with it. However, an encounter with an old friend changes everything and ends his seemingly normal life and now he must bring together three out of action mages and lead them into a battle the likes of which have never been seen before. If they succeed then the war will end and the threat eliminated, if they fail, then humanity falls with them.
Genres:
This game will mostly fall into the category of a platform game, but it does have elements of an RPG as well because of the character customization options.
Target Audience:
The main target audience for the game will be young adults from the age of 16+, there will likely be mild swearing in the game along with blood and gore so it would be unsuitable for people of under the age of 16. Players who enjoy modern fantasy games and RPG games will likely be the biggest target audience for the game.
Platform for the Game:
This game will be designed for both PS3 and Xbox 360 along with a PC version because not everybody likes to play with a controller and prefer to play with a mouse and keyboard.